File GameReceiver.hpp
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#pragma once
#include <iostream>
#include "GameData.hpp"
#include "DataReceiver.hpp"
#include "../core/GridPosition.hpp"
#include <unordered_map>
#include <fstream>
#include "JsonBuilder.hpp"
namespace DataCollection {
class GameReceiver : public DataReceiver<GameData> {
public:
GameReceiver() = default;
~GameReceiver() override = default;
void store_GameData(const GameData& gameData) {
this->storage.push_back(gameData);
}
};
}