File GameData.hpp
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#pragma once
#include <vector>
#include"../core/GridPosition.hpp"
namespace DataCollection{
class GameData{
private:
/* number of collisions */
int numOfCol;
std::vector<int>collisions;
std::vector<size_t>shortestPathAction;
std::vector<cse491::GridPosition>shortestPathPos;
public:
GameData() = default;
~GameData() = default;
int getNumOfCol() const {
return numOfCol;
}
void setNumOfCol(int value) {
numOfCol = value;
}
void StoreCollision(int collision) {
collisions.push_back(collision);
}
const std::vector<int>& GetCollisions() const {
return collisions;
}
void StoreShortestPathAction(size_t action) {
shortestPathAction.push_back(action);
}
const std::vector<size_t>& GetShortestPathActions() const {
return shortestPathAction;
}
void StoreShortestPathPos(const cse491::GridPosition pos) {
shortestPathPos.push_back(pos);
}
const std::vector<cse491::GridPosition> GetShortestPathPos() const {
return shortestPathPos;
}
};
}