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Namespace i_2D

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Classes

Type Name
class Button
class Inventory
class MainInterface
Represents the main interface for a 2D maze game.
class Menu
class MessageBoard
class TextBox
class TextureHolder

Public Attributes

Type Name
const int MAX_NUMBER_OF_ITEMS_MENU_ITEMS = = 3
float elapsedTime = = 0.0f
sf::Clock timer

Detailed Description

Author:

: Team - 3

Date:

: 11/02/2023 Button class creates a SF::Rectangle and SF::Text on top

Author:

: Team - 3

Date:

: 11/15/2023 Inventory class creates an array of buttons and uses it as inventory

Author:

: Team - 3

Date:

: 10/3/2023 Menu class creates a menu and displays it in the render window

Public Attributes Documentation

variable MAX_NUMBER_OF_ITEMS_MENU_ITEMS

const int MAX_NUMBER_OF_ITEMS_MENU_ITEMS;

variable elapsedTime

float elapsedTime;

variable timer

sf::Clock timer;

The documentation for this class was generated from the following file source/Interfaces/Button.cpp