Class i_2D::MainInterface
ClassList > i_2D > MainInterface
Represents the main interface for a 2D maze game. More...
#include <MainInterface.hpp>
Inherits the following classes: InterfaceBase
Public Functions
Type | Name |
---|---|
void | CheckLargerGrid () |
std::vector< std::string > | CreateVectorMaze (const WorldGrid & grid, const type_options_t & type_options, const item_map_t & item_map, const agent_map_t & agent_map) Creates a vector representation of the maze grid. |
void | DrawGrid (const WorldGrid & grid, const type_options_t & type_options, const item_map_t & item_map, const agent_map_t & agent_map) Draws the maze grid and entities on the SFML window. |
bool | Initialize () override Initializes the main interface. |
MainInterface (size_t id, const std::string & name) Constructs a MainInterface object. |
|
void | Notify (const std::string & message, const std::string &="none") override notifies the world if the player have any progress message |
size_t | SelectAction (const WorldGrid & grid, const type_options_t & type_options, const item_map_t & item_map, const agent_map_t & agent_map) override Handles user input for selecting actions. |
void | SetLargeGrid (bool b) |
void | setMInputWaitTime (double mInputWaitTime) |
~MainInterface () = default Destructor for the MainInterface class. |
Detailed Description
This class inherits from InterfaceBase
and provides functionality for creating and displaying a 2D maze game world, handling user input, and updating the graphical representation of the game.
Public Functions Documentation
function CheckLargerGrid
void i_2D::MainInterface::CheckLargerGrid ()
function CreateVectorMaze
Creates a vector representation of the maze grid.
std::vector< std::string > i_2D::MainInterface::CreateVectorMaze (
const WorldGrid & grid,
const type_options_t & type_options,
const item_map_t & item_map,
const agent_map_t & agent_map
)
Parameters:
grid
The WorldGrid representing the maze.type_options
The type options for symbols.item_map
The map of ids to items in the maze.agent_map
The map of ids to agents in the maze.
Returns:
A vector of strings representing the maze grid.
function DrawGrid
Draws the maze grid and entities on the SFML window.
void i_2D::MainInterface::DrawGrid (
const WorldGrid & grid,
const type_options_t & type_options,
const item_map_t & item_map,
const agent_map_t & agent_map
)
Parameters:
grid
The WorldGrid representing the maze.type_options
The type options for symbols.item_map
The map of ids to items in the maze.agent_map
The map of ids to agents in t
function Initialize
Initializes the main interface.
inline bool i_2D::MainInterface::Initialize () override
Returns:
True if initialization is successful; otherwise, false.
function MainInterface
Constructs a MainInterface
object.
i_2D::MainInterface::MainInterface (
size_t id,
const std::string & name
)
Parameters:
id
The identifier for this interface.name
The name of this interface.
function Notify
notifies the world if the player have any progress message
inline void i_2D::MainInterface::Notify (
const std::string & message,
const std::string &="none"
) override
Parameters:
message
that notifies the world
function SelectAction
Handles user input for selecting actions.
size_t i_2D::MainInterface::SelectAction (
const WorldGrid & grid,
const type_options_t & type_options,
const item_map_t & item_map,
const agent_map_t & agent_map
) override
Parameters:
grid
The WorldGrid representing the maze.type_options
The type options for symbols.item_map
The map of ids to items in the maze.agent_map
The map of ids to agents in the maze.
function SetLargeGrid
inline void i_2D::MainInterface::SetLargeGrid (
bool b
)
function setMInputWaitTime
void i_2D::MainInterface::setMInputWaitTime (
double mInputWaitTime
)
Sets the inputwait time for netwrok interface
Parameters:
waitTime
function ~MainInterface
i_2D::MainInterface::~MainInterface () = default
The documentation for this class was generated from the following file source/Interfaces/MainInterface.hpp