File TextureHolder.hpp
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//
// Created by Vincenzo on 10/18/2023.
//
#pragma once
#include <map>
#include "SFML/Graphics.hpp"
#include "../core/Data.hpp"
#include "../core/InterfaceBase.hpp"
namespace i_2D
{
using namespace cse491;
class TextureHolder {
private:
std::unordered_map<std::string, std::unique_ptr<sf::Texture>> textures_;
public:
TextureHolder() = default;
~TextureHolder() = default;
void LoadTexture(std::string id, std::string file_name);
const sf::Texture& GetTexture(std::string id);
std::map<char, sf::Texture> MazeTexture();
std::map<char, sf::Texture> SecondWorldTexture();
std::map<char, sf::Texture> ManualWorldTexture();
std::map<char, sf::Texture> GenerativeWorldTexture();
};
}